Designers' Dictionary
Scan the important terms fast, then open each entry for prompting language, anti-patterns, and related component cards or lessons.
Attention
1 term
scan path
Eye Path
Guide the reading order on purpose instead of making every block compete equally.
Grouping
1 term
grouping
Proximity
Things placed close together read as related; distance signals a boundary.
Emphasis
1 term
visual contrast
Contrast
Difference creates emphasis. Similar things blend together and lose priority.
Structure
1 term
Rhythm
1 term
consistency
Repetition
Repeat the important patterns so users can learn the system instead of relearning each section.
Space
1 term
negative space
Whitespace
Whitespace is not wasted room; it is the space that lets content breathe and separate.
Decision Making
1 term
visual hierarchy
Hierarchy
Hierarchy tells the user what matters most, what matters next, and what can wait.
Interaction
1 term
interaction cue
Affordance
Affordance is the set of cues that tell people what is interactive and what will happen next.